Overview & The Loop
The Daily Worker is a Solana play-to-earn game built on a single daily loop. You collect worker NFTs, send them on timed shifts to earn off-chain gold, and the top gold-holders are paid real SOL every twenty-four hours.
The loop, in brief: get a worker (a free Courier on signup, or unbox one from a crate) → send it to work and claim the gold when the shift ends → climb the standings, which rank players by the gold they hold → get paid when the daily epoch closes.
The defining tension: payouts are based on the gold you hold at the snapshot, while upgrading workers spends that gold. Every day is a fresh choice between harvesting the dividend and reinvesting for tomorrow.
Getting Started
Sign in one of two ways. Connect an existing Solana wallet — Phantom (pinned), Solflare, Backpack, or MetaMask — and that wallet is your account. Or sign in with email, and an exportable embedded Solana wallet is made for you (via Privy); you can export its key at any time from the profile menu.
Either way, a free starter Courier is waiting, and all mints are sponsored — you never pay gas to start. Lock onto the wallet present at sign-in; to switch wallets, log out and back in.
Workers
Five worker types, distinguished by shift length — not raw power. The base power gap is deliberately small (1.9×); short shifts reward active play and are the most gold-efficient per hour, long shifts run passively for set-and-forget play. Real power comes from rarity and leveling.
| Worker | Shift | Gold/hr | $WORK | $ @ $1M |
|---|---|---|---|---|
| Courier | 1h | 70 | 77,000 | $77 |
| Mechanic | 2h | 85 | 119,000 | $119 |
| Electrician | 4h | 100 | 162,000 | $162 |
| Plumber | 8h | 115 | 204,000 | $204 |
| Taxi Driver | 12h | 130 | 246,000 | $246 |
Rarities
Every worker rolls a rarity on unbox. Rarity is a flat multiplier on gold/hr and never changes. It is also labeled, never encoded in color alone.
Gold
Gold is the game’s off-chain soft currency. It is earned by working, spent on upgrades, and used to rank players for the daily payout. A worker on a shift accrues gold/hr × shift hours, claimable when the shift completes. For reference, gold is valued at ≈ $0.001 each.
Leveling & Upgrades
Spend gold to level a worker and raise its gold/hr — uncapped, forever. You cannot upgrade a worker while it is on a shift. The rate scales by a simple rule:
Each level adds 15% of base to the rate. Upgrades are paid in gold, and each step costs more than the last — so leveling the same worker gets steadily more expensive the higher it climbs.
The consequence. Every gold spent upgrading is gold no longer held — so it lowers today’s standing and today’s dividend, in exchange for a higher rate tomorrow. That is the harvest-vs-reinvest decision, made concrete (see §08).
Crates (Gacha)
New workers come from crates, bought with $WORK — and the $WORK you spend is burned (destroyed on-chain), so playing shrinks the supply. There is one crate per worker type plus a Mystery crate; every crate rolls the same posted odds — Common 59 · Rare 30 · Epic 7 · Legendary 4. On purchase, a CS:GO-style reel decelerates onto your new worker; legendary triggers a full celebration.
The purchase flow is burn → verify → unbox: you sign a $WORK burn, the server verifies it on-chain (with retries), and the unbox animation covers that latency. A paid crate is never lost — if you close the tab mid-purchase, the paid-but-unopened crate is recoverable on return and replays the reveal.
The Daily Epoch & Payouts
An epoch is one day. At the snapshot, the day’s SOL trading fees (~5% of volume) are pooled and split: 85% to players, 15% to a reserve that floor-injects on low-volume days. Payouts go to the top 500 by the gold balance they hold (not earned), gold-weighted, paid in SOL and pushed to wallets — no claim step. Then all gold wipes.
The $WORK Token
$WORK is the game’s tradeable token, launched on Meteora DBC. Fixed supply of 1,000,000,000. A 5% swap tax on every trade is the engine of the economy: it converts to the SOL pot the Pay Office distributes daily. The token is also deflationary: every crate is paid in $WORK that is burned, so supply only falls as the game is played. Workers are priced at a fixed amount of $WORK, so their dollar cost rises with the token’s market cap — rewarding the early shift.
NFTs
Workers are Metaplex Core NFTs on Solana. Their metadata is dynamic — art and stats are served live and update as the worker levels, so an upgrade costs no gas. Mints are sponsored, meaning players never pay to mint or level. Workers are yours to hold or trade on Tensor and Magic Eden.
Fairness & Safety
Crate payments are verified on-chain, server-side, before a worker is issued — a paid signature can be redeemed exactly once, so there is no double-spend, and a paid crate is never lost. The daily snapshot and payouts are run automatically by a keeper: the pot is split, the top 500 are paid in SOL, and gold is reset, on a fixed schedule with no manual claim.
Frequently Asked
Yes. Email sign-in makes you a wallet, your starter Courier is free, and all mints are sponsored — you never pay gas.
The gold you hold at the daily snapshot — not gold earned. Rank among the top 500 by gold held and your gold-weighted slice of the SOL pot is pushed to you.
Upgrades are paid in gold, which reduces your held balance and your rank. You trade today's dividend for a higher rate tomorrow.
Buying crates — the $WORK you spend is burned, so supply shrinks as people play. Separately, a 5% tax on every $WORK swap converts to the SOL pot the Pay Office distributes daily.
No. Payments are verified on-chain and a paid signature redeems exactly once; an unopened paid crate is recovered on your return.
Yes — they're Metaplex Core NFTs on Solana, listable on Tensor and Magic Eden.
Glossary
EPOCH — one 24-hour cycle; it closes at the daily snapshot when payouts run and gold wipes.
GOLD — off-chain soft currency; earned by working, spent on upgrades, wiped daily. ≈ $0.001 each.
POT — the SOL distributed to players each epoch — 85% of the day's trading-fee revenue.
RESERVE — the 15% held back each epoch to floor-inject payouts on low-volume days.
SHIFT — a worker's timed work session (1–12h by type); pays gold/hr × shift hours on claim.
RARITY — a worker's permanent gold multiplier — Common ×1 to Legendary ×4.2 — rolled at unbox.
$WORK — the tradeable token; spent on crates (and burned), with a 5% swap tax that funds the SOL pot.