The DailyWORKER
Operator’s Handbook★ Reference Edition ★Epoch I
The Daily Worker
ALMANAC
A complete operator’s manual to shifts, gold, crates, and the daily SOL payout.
▾ TABLE OF CONTENTS
01

Overview & The Loop

The Daily Worker is a Solana play-to-earn game built on a single daily loop. You collect worker NFTs, send them on timed shifts to earn off-chain gold, and the top gold-holders are paid real SOL every twenty-four hours.

The loop, in brief: get a worker (a free Courier on signup, or unbox one from a crate) → send it to work and claim the gold when the shift ends → climb the standings, which rank players by the gold they hold → get paid when the daily epoch closes.

The defining tension: payouts are based on the gold you hold at the snapshot, while upgrading workers spends that gold. Every day is a fresh choice between harvesting the dividend and reinvesting for tomorrow.

02

Getting Started

Sign in one of two ways. Connect an existing Solana wallet — Phantom (pinned), Solflare, Backpack, or MetaMask — and that wallet is your account. Or sign in with email, and an exportable embedded Solana wallet is made for you (via Privy); you can export its key at any time from the profile menu.

Either way, a free starter Courier is waiting, and all mints are sponsored — you never pay gas to start. Lock onto the wallet present at sign-in; to switch wallets, log out and back in.

☞ Tip. Email players: export your wallet key early and store it safely. It controls your workers and any SOL you’re paid.
03

Workers

Five worker types, distinguished by shift length — not raw power. The base power gap is deliberately small (1.9×); short shifts reward active play and are the most gold-efficient per hour, long shifts run passively for set-and-forget play. Real power comes from rarity and leveling.

WorkerShiftGold/hr$WORK$ @ $1M
Courier1h7077,000$77
Mechanic2h85119,000$119
Electrician4h100162,000$162
Plumber8h115204,000$204
Taxi Driver12h130246,000$246
USD prices are at the $1M market-cap reference; because workers cost a fixed amount of $WORK, their dollar price rises with the token (see §09).
04

Rarities

Every worker rolls a rarity on unbox. Rarity is a flat multiplier on gold/hr and never changes. It is also labeled, never encoded in color alone.

Common
59% odds
×1.0 gold
Rare
30% odds
×1.6 gold
Epic
7% odds
×2.6 gold
Legendary
4% odds
×4.2 gold
05

Gold

Gold is the game’s off-chain soft currency. It is earned by working, spent on upgrades, and used to rank players for the daily payout. A worker on a shift accrues gold/hr × shift hours, claimable when the shift completes. For reference, gold is valued at ≈ $0.001 each.

⚠ All gold wipes at the daily snapshot. It does not roll over. What you hold at the snapshot is what you’re paid on — then the slate resets.
06

Leveling & Upgrades

Spend gold to level a worker and raise its gold/hr — uncapped, forever. You cannot upgrade a worker while it is on a shift. The rate scales by a simple rule:

gold/hr = base × rarity × (1 + 0.15·(L−1))

Each level adds 15% of base to the rate. Upgrades are paid in gold, and each step costs more than the last — so leveling the same worker gets steadily more expensive the higher it climbs.

The consequence. Every gold spent upgrading is gold no longer held — so it lowers today’s standing and today’s dividend, in exchange for a higher rate tomorrow. That is the harvest-vs-reinvest decision, made concrete (see §08).

07

Crates (Gacha)

New workers come from crates, bought with $WORK — and the $WORK you spend is burned (destroyed on-chain), so playing shrinks the supply. There is one crate per worker type plus a Mystery crate; every crate rolls the same posted odds — Common 59 · Rare 30 · Epic 7 · Legendary 4. On purchase, a CS:GO-style reel decelerates onto your new worker; legendary triggers a full celebration.

The purchase flow is burn → verify → unbox: you sign a $WORK burn, the server verifies it on-chain (with retries), and the unbox animation covers that latency. A paid crate is never lost — if you close the tab mid-purchase, the paid-but-unopened crate is recoverable on return and replays the reveal.

08

The Daily Epoch & Payouts

An epoch is one day. At the snapshot, the day’s SOL trading fees (~5% of volume) are pooled and split: 85% to players, 15% to a reserve that floor-injects on low-volume days. Payouts go to the top 500 by the gold balance they hold (not earned), gold-weighted, paid in SOL and pushed to wallets — no claim step. Then all gold wipes.

85 / 15
POOL / RESERVE
TOP 500
BY GOLD HELD
$10
MIN PAYOUT
24 HR
EPOCH LENGTH
☞ The dust minimum. To avoid paying out dust, any share that would come to less than ~$10 of SOL is skipped — so a very small holding may draw nothing even when ranked. The pot stays with the holders above the line.
09

The $WORK Token

$WORK is the game’s tradeable token, launched on Meteora DBC. Fixed supply of 1,000,000,000. A 5% swap tax on every trade is the engine of the economy: it converts to the SOL pot the Pay Office distributes daily. The token is also deflationary: every crate is paid in $WORK that is burned, so supply only falls as the game is played. Workers are priced at a fixed amount of $WORK, so their dollar cost rises with the token’s market cap — rewarding the early shift.

10

NFTs

Workers are Metaplex Core NFTs on Solana. Their metadata is dynamic — art and stats are served live and update as the worker levels, so an upgrade costs no gas. Mints are sponsored, meaning players never pay to mint or level. Workers are yours to hold or trade on Tensor and Magic Eden.

11

Fairness & Safety

Crate payments are verified on-chain, server-side, before a worker is issued — a paid signature can be redeemed exactly once, so there is no double-spend, and a paid crate is never lost. The daily snapshot and payouts are run automatically by a keeper: the pot is split, the top 500 are paid in SOL, and gold is reset, on a fixed schedule with no manual claim.

12

Frequently Asked

Is it free to start?

Yes. Email sign-in makes you a wallet, your starter Courier is free, and all mints are sponsored — you never pay gas.

What am I actually paid on?

The gold you hold at the daily snapshot — not gold earned. Rank among the top 500 by gold held and your gold-weighted slice of the SOL pot is pushed to you.

Why does spending gold lower my payout?

Upgrades are paid in gold, which reduces your held balance and your rank. You trade today's dividend for a higher rate tomorrow.

What is $WORK used for?

Buying crates — the $WORK you spend is burned, so supply shrinks as people play. Separately, a 5% tax on every $WORK swap converts to the SOL pot the Pay Office distributes daily.

Can I lose a crate I paid for?

No. Payments are verified on-chain and a paid signature redeems exactly once; an unopened paid crate is recovered on your return.

Are workers tradeable?

Yes — they're Metaplex Core NFTs on Solana, listable on Tensor and Magic Eden.

13

Glossary

EPOCHone 24-hour cycle; it closes at the daily snapshot when payouts run and gold wipes.

GOLDoff-chain soft currency; earned by working, spent on upgrades, wiped daily. ≈ $0.001 each.

POTthe SOL distributed to players each epoch — 85% of the day's trading-fee revenue.

RESERVEthe 15% held back each epoch to floor-inject payouts on low-volume days.

SHIFTa worker's timed work session (1–12h by type); pays gold/hr × shift hours on claim.

RARITYa worker's permanent gold multiplier — Common ×1 to Legendary ×4.2 — rolled at unbox.

$WORKthe tradeable token; spent on crates (and burned), with a 5% swap tax that funds the SOL pot.

— 30 —